Hiển thị các bài đăng có nhãn News. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn News. Hiển thị tất cả bài đăng
Thứ Năm, 30 tháng 8, 2012
Wii U faces 'narrow window of opportunity' says analyst
Robert W. Baird analyst believes Nintendo will struggle to generate consumer interest for new console with information about future systems from Microsoft, Sony arriving in 2013.
When the Wii U launches worldwide later this year, it will struggle to generate broad consumer interest, Robert W. Baird analyst Colin Sebastian claimed in a note to investors today. The industry watcher said though the system will be adopted by the Nintendo faithful at launch, news of future consoles from Microsoft and Sony in the first half of 2013 will hurt its sales.
News of future consoles from Microsoft and Sony will hurt Wii U sales, predicts Sebastian.
"We remain concerned that Nintendo is missing an opportunity to build greater mindshare ahead of the [supposed] Wii U launch on November 18," he said. "While initial strong sales are likely given the Nintendo fanbase, we believe there may be a narrow window of opportunity to generate broad consumer interest before next-gen Microsoft and Sony platforms are announced in [first half of 2013] and launch in Q4 2013."
Elsewhere in his note, Sebastian said Nintendo is likely to announce a price for the Wii U at the company's media briefing in New York City next month. He estimates the console will sell for $249-$299, which is in line with previous analyst estimates.
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Flipping Coins for Character Selection in Guild Wars 2
Guild Wars 2 is certainly generating a lot of buzz, with close to a million players pre-ordering the game before it officially launched on the 28th of August. We got caught up in the excitement as well, having attended the midnight launch and grabbing a few copies of the game. So excited were we to get into the game, and five of our editors decided to band up and play the game together. The first hurdle of course, was choosing a race and profession, something that proved to be ridiculously time-consuming in the end. So here's what each of us chosen, and why we had to resort to flipping a coin in order to decide.
I've chosen to play as an Asura Necromancer - I played through the beta of Guild Wars 2 as a Charr Necromancer, and really enjoyed the skills available. The fact that I can summon minions as well while I level up is also a great boon, and while I usually play as a pure spellcaster, the Necromancer offers combat that's different from other professions like the Elementalist. I only got to play the Asura race towards the end of the beta, and enjoyed the 'brain over brawn' concept, hence the swap over from Charr to Asura.
Taimoor Hafeez - Sylvari Mesmer
The reason I went with Mesmer is because of it's unique combat nature. Creating illusions of yourself that fight alongside you is cool, but when you play that Profession you'll realize how much fun it is. The only other Profession I was mildly interested in was Thief because of the ability to dual wield guns, but the combat was so reminiscent of Rogue in WoW, that I simply couldn't bring myself to take them. I must say I was very close to getting the Engineer, but Nick said that just because I find Engineers fun in TF2 doesn't mean the same for GW2.
With the Profession out of the way, it was time to choose my race. While Mesmers looked cool as Humans, and Sylvari, they weren't so bad as Charr or Asura either. In the end, though, I went with Sylvari simply because of all the races, there's is the most interesting back story. They are compared a lot to elves, if all you look at are screenshots, but their story couldn't be more different. A race that literally came into being just 25 years before GW2, makes them young, but that's what's so fascinating about them. Like me, they are here to discover Tyria and have new interactions with all the other races, and discover new places and fight new monsters for the first time. Their facial features may not make them look as appealing as the Humans or the Norns, but they have their own twist on things.
Serge Farah - Human Thief
Like any RPG, I was torn between choosing spellcaster or melee combatant. I managed to narrow it down to necromancer and thief, and those two professions seemed like the most interesting of the two playstyles. While necromancers do look awesome, I was drawn to the thief's swift combat style and its weapon variety (swords, guns and bows).
Race choice was Charr from the beginning. The Charr (or "steampunk death-cats from hell" as we call them in the office) came off as the most unique of the races, with alot of Guild Wars 2 marketing material focusing on them in particular. On the plus side, they seemed very suited for the thief profession. But in the end I went with human. I NEVER pick humans in RPGs when there are other options available, but humans seemed most appropiate from the thief profession. The gameplay, armor, the combat style, all of it seemed built for humans. So I went with humans at the end after much thought. And this way, I can go with Charr Engineer as my next character!
At this point, everyone except two of our editors, Mufaddal Fakhruddin and Faisal Hashmi had decided what they wanted to be. The problem was that they both wanted to be a Warrior, and if we were going to band together, each of us must be of different profession at the least. To settle the issue, we decided to use the only fairest way known to man on Earth. Coin toss. It solved major problems in school, so why not here, right? So the five of us picked up a coin and tossed it together to decide the faith of one. Ultimately, Mufaddal got his way after he won 4-1.
Mufaddal Fakhruddin - Probably Charr Engineer
Honest to God I have not spent so much time reading and deciding on a game before than Guild Wars 2. I literally took a whole day just going over the skills and perks of each race and class profession to see what would fit me better.
Initially, I wanted to be a Norn Warrior - Norn because the female character looks pretty (you know, because if you are going to look at something for hours...), and Warrior because I wanted to play a character that's always in the heat of the battle, bashing and stomping through enemies. I got the itch to play a Warrior after trying the Barbarian in Diablo III. I liked how powerful the character felt, tearing through the unholies with ferocious attacks all the while grunting and shouting like a beast that would instill awe and fear into anyone. So I picked to be the Warrior in Guild Wars 2 (after coming victorious of the coin toss), and while the character still offers what I wanted, it did not really hit it home for me. Something was missing, and I was dying too much with too little gold to spawn back up.
So I tried the Engineer and I am liking it very much. The array of ranged weapons and attacks does it for me, and I cannot wait to setup turrets and other mechanical contraptions to see how they will change up the dynamics of the game.
I am also curious to try the Ranger, but haven't had the time to check them out yet. So yeah, I am probably still undecided which character I am going to have my first playthrough with.
Faisal Hashmi - Norn Warrior
Blame it on my utter lack of creativity when it comes to MMORPG's, but I'm never really inclined to choose a race or class so out of the blue that really allows me to 'role-play'. When I started playing World of Warcraft years ago, I chose a Human Warrior and primarily stuck to that with every other character I tried not being satisfying enough to finish the game with. 'Guild Wars 2' is literally the only other MMORPG I've tried years after I stopped playing WoW, with hopes of entering a whole new world with whole new mechanics. What I didn't factor in, however, is my lack of creativity as I found myself drawn into creating a Warrior once again. It's just something about that class that completely fits my play-style. They're on the frontlines, independent (though a healer always helps) and can do anything and everything in the game with their ferocity.
Even after losing a coin-toss with Muffadal about who would play that class, I cheated and still selected one anyway. But as I found myself drawn to the Human race once again, I decided to take a stand and firmly say no to literally re-creating my WoW character once again. So I took a leap of faith and select the Norn race instead, which is a race whose backstory interested me and seemed as human as humans are while having their own style. But as I write this, I can't help but realising that my Norn warrior Ruhaan (one the Ring of Fire server, for those to care) looks almost exactly like my WoW character. Not only that, I stripped the Norn away from all their distinctive looks and all I have now is a very tall and muscular human warrior at the end. Sigh
God of War: Ascension – Release Date Confirmed, Special Editions Detailed
UK & Ireland: 15th March 2013
Australia & New Zealand: 14th March 2013
Rest of Europe/PAL: 13th March 2013
Available at launch we will have both a Special Edition and Collector’s Edition, as well as the standard edition.
The Collector’s Edition features the ultimate GoW collectible, a 8″ Kratos figurine. Packaged in a premium steel book game case, the set will also include the official game soundtrack (digital version), a PS3 dynamic theme and avatar pack, a double XP bonus for multiplayer (more info on this soon) and a DLC pass to unlock all future DLC for the game at no additional cost (more info on this soon too).
God Of War: Ascension sees the debut of multiplayer to the series and the dev team are working very hard to create a truly fantastic experience. If you want to have the edge against your friends as you all face off on the battlefield online, the multiplayer double XP and DLC pass could be the tools to help you rise to the top.
The Special Edition will feature a premium steelbook game case, the official game soundtrack (digital version), PS3 dynamic theme and avatar pack, and the multiplayer double XP bonus.
In the very near future we’ll have more information and imagery for these two editions, with some exciting details on the multiplayer double XP and DLC content.
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Xbox 360 Gets BBC Radio
The BBC iPlayer app for Xbox Live now provides access to national BBC radio stations.
At the moment the app will only allow you to use the catch up feature so live streaming is not an option.
The following radio stations are available:
BBC Radio 1
BBC 1xtra
BBC Radio 2
BBC Radio 3
BBC Radio 4
BBC Radio 5 Live
BBC Radio 6
BBC Asian Network
BBC World Service
The Xbox Live iPlayer app launched in March.
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Metal Gear Solid: Ground Zeroes Announced
Hideo Kojima has kicked off the Metal Gear 25th anniversary event in Japan. A stage show is currently being held for new announcements.
Following the Metal Gear Solid movie unveiling and less-exciting Metal Gear Solid Social Ops game for GREE, Kojima pulled back the curtain on a brand new Metal Gear Solid game – Metal Gear Solid Ground Zeroes.
Based on a variety of tweets, it’s an open-world title that uses the Fox Engine. Platforms haven’t been confirmed as of yet, but a demo was shown running on a PC at current-gen specs.
From 8-4′s Mark McDonald:
“Demo of ‘Metal Gear Solid Ground Zeroes’, started w cutscene (all realtime), went into gameplay, open world, night, raining, base. AMAZING … Snake crawled @ avoiding searchlights, killed guard, rode jeep, called in heli for evac. Sounds like MG, but the scale & atmosphere… Wow.”
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Thứ Tư, 29 tháng 8, 2012
3DS Can Accept 128GB SDXC Cards
As long as your format your SDXC card to FAT32, it should be able to work with a 3DS unit.
That’s a heck of a lot of storage though… even 64GB would seem like enough! Although, now that retail games are starting to show up on the eShop, maybe using a large SD card isn’t such a bad idea.
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Goodbye OnLive, hello Square Enix. Core Online service lets you play high-definition games in your browser
Coming off the OnLive crash, gamers may not be ready to believe in a revolutionary new game technology. But that’s exactly what Japan’s Square Enix is promising with its Core Online service, which enables free-to-play high-definition games in a web browser. No discs. No installation. No waiting. You just click on a browser link and start playing.
Like cloud gaming, the technology and its free-to-play business model offers yet another promise to make $60 console game and the physical retailer into dinosaurs. But innovation is more believable because it is coming from Square Enix, which is one of the world’s biggest game publishers. (Its Final Fantasy games have sold 100 million units worldwide). Google is playing a key part as well. The technologies show that the age of 3D gaming on browsers is upon us.
Tokyo-based Square Enix’s subsidiary, Hapti.co studio, developed the technology so that users can play popular console-quality games on the web. Those games include titles like Hitman: Blood Money, Mini Ninjas, and Lara Croft and the Guardian of Light (pictured at top).
“Square Enix is at the forefront of experimentation of new business and services models in the game industry,” said Yoichi Wada, chief executive officer of Square Enix Holdings. “Through our Core Online technology service, users can access our content easily through the browser.”
The technology combines Google’s Native Client platform that allows a web page to tap a computer’s 3D graphics hardware to render images inside the web page. It also takes advantage of Square Enix’s own proprietary technology to extend Core OnLine to both the Firefox and Internet Explorer web browsers.
The result is a reduction in friction, or delays and obstacles that stop people from playing games instantly. With Core Online, users can click on any level in a game and start playing it immediately. When you save the game, it is stored in the cloud, so that you can access the game and starting playing again in the same spot from any compatible web browser.
Square Enix is also kicking off a new business model for Core Online. Players can play for free if they click on video ads that are similar to TV advertising. Once you watch the ad, you can play the game for another 10 minutes or so. Or you can skip the ads by purchasing levels or entire games.
The three games mentioned above will be available with the launch of Core Online in October. An upcoming title is Tomb Raider: Underworld, another title in the blockbuster Lara Croft series (which has sold 35 million units), and Gyromancer (a title in the works at Square Enix Japan) will also be available on the service. More titles will be coming within the year.
Of course, the newest titles coming from Square Enix — like the Tomb Raider reboot and Hitman: Absolution — will still require a disk or a lot of storage on a PC or console. The browser-based games will probably start out small, based on older generation games, and become more ambitious over time.
In an exclusive response to email questions from GamesBeat, Wada said that the team at Hapti.co studio started developing a browser-based plug-in for Windows games in 2011. They called the technology the Square Enix Secure Launcher.
“From there, Hapti.co was quietly experimenting with the technology and created a service around the plug-in, as well as the efforts of our Native Client work with Google, to bring our games to the consumer in a friendly and flexible way,” Wada (pictured right) said. “That began with Mini Ninjas in March 2012. We’re now ready to take the next step and spread the word about the service to our fans as we evolve the content selection and business models.”
Wada is being careful not to hype the business opportunity yet. He said, “We’re in an early phase where we are understanding consumer’s interest and preferred payment models. The browser allows us to present content in unique ways; users can now play high-definition games instantly, on any supported PC, starting and stopping where and when they wish. This is a new frontier for us, and we’re absorbing significant knowledge as we take the lead and grow the service.”
David Guldbrandsen, managing director of Hapti.co studios, said via email that Core Online is using Google’s Native Client technology as well as other enhancements. Mini Ninjas is already available on the Chrome Web Store as a featured app with 3D graphics. The Square Enix Secure Launcher extends the 3D technology so that it can run in Internet Explorer and Firefox. It uses Microsoft’s ActiveX for Internet Explorer and Mozilla’s Napi technology for other browsers. The technology is similar to Adobe’s Flash or Unity Technologies’ 3D browser plug-in, which you download once.
“The plug-in in itself is very small but allows us to execute game code efficiently within the browser,” Guldbrandsen said. “In time we want to release as many fantastic Square Enix games as possible. It is our ambition to give everyone the possibility to play a great variety of games with very high quality.”
In contrast to OnLive or Valve’s Steam service, the browser is the delivery platform. Yesterday, Firefox separately announced its support for compressed textures, which frees up memory that game developers can use to run better browser games.
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America’s not loving PlayStation All-Stars
Sony usually has huge Triple A titles set to release in the Fall. This year’s a bit different.
They’re banking a lot into their new IP (Super Smash Brawl rip off cough*) PlayStation All-Stars Battle Royale, created by new developer team Super Bot.
Anyone who buys the game (not used) gets a free copy of All-Stars for their slow-selling Vita. In addition, anyone who pre-orders the game gets exclusive costumes for certain fighters in the game.
With all that said, it seems none of the perks are affecting gamers in the states. PlayStation All-Stars Battle Royale pre-orders are looking pretty awful thus far. The game is three months away from release and it has only managed to produce 16,696 pre-orders. This past week it only managed to add 1,139 pre-orders.
That’s almost equivalent to what The Last of US added this past week (1,119.) To make matters worse, The Last of Us has already doubled the pre-orders of All-Stars with 35,265 and that’s scheduled to come out next year.
Perhaps things will turn around for All-Stars before the game releases? For more information check back later with Non-Specific Action.
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The Elder Scrolls V: Skyrim -- Hearthfire Announced
Bethesda has revealed the next major downloadable content for Skyrim, called Hearthfire. Unlike the vampire-hunting focus of the last add-on, Dawnguard, Hearthfire doesn't seem to do much to enhance combat. Instead, with Hearthfire you'll be able to purchase a piece of land in Skyrim and build your own house.
Within the custom living space you'll be able build kitchens, greenhouses, libraries, alchemy labs and trophy rooms to show off your accomplishments. Outside it sounds like you'll be able to set up gardens, fish hatcheries and beehives to make resource collection a little more convenient. You can also hire a steward to help out with household tasks.
Hearthfire will also allow you to adopt children and take care of them while they live at your home. Bethesda has set the price of Hearthfire at 400 Microsoft Points and plans to release it on September 4 on Xbox Live. Check out the full trailer below.
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Thứ Ba, 28 tháng 8, 2012
New Max Payne 3 DLC Available for Free
Rockstar Games has today announced the release of a brand new downloadable content (DLC) pack for the critically acclaimed Max Payne 3, available for free across all formats. The Disorganized Crime Pack is now available for Xbox 360 worldwide via the Xbox LIVE Marketplace and the in-game store, and will be available for PC later today.
The free Disorganized Crime Pack for Max Payne 3 features the new Hoboken Rooftops multiplayer map, which allows players to battle throughout the remains of Max’s dilapidated Hoboken apartment. This pack also introduces a new modifiers for Score Attack in Arcade Mode: Explosive Rounds, Lone Wolf AI (much more aggressive enemies) and a Headshots Only mode. There’s also a new Noir Mode which lets you play in Arcade Mode in the signature black & white style of classic film noir.
The Disorganized Crime Pack is available from today for Xbox 360 and PC, and PlayStation 3 owners in Europe will be able to download the pack tomorrow, 29th August 2012. Electronic Theatre will keep you updated with all the latest DLC for Max Payne 3.
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List Of PS1 Games Compatible On PS Vita
With Patch 1.80 going live on the PlayStation Vita tonight, many people are wondering just which PS1 games are currently compatible on the PlayStation Vita. Well, a user on NeoGaf has started a thread that will post all of the working PS1 Classics on PlayStation Vita.
You can see the list as of right now below and we’ll update it as more games are added:
*Note: Games in bold can be downloaded directly from the PlayStation Store on PS Vita (just go to your download history), the other titles need to be transferred from the PS3 system.
2 Xtreme
Alundra
Arc the Lad
Arc the Lad II
Arcade Hits: Shienryu
Arcade Hits: Sonic Wings Special
Bowling
Breath of Fire IV
Burst Angel
Castlevania Chronicles
Castlevania: SotN
Cho Aniki
Cool Boarders
Cool Boarders 2
Cool Boarders 3
Cyberbots: Fullmetal Madness
Destruction Derby
Dino Crisis
Dino Crisis 2
Final Fantasy Origins
Final Fantasy IV
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Front Mission 3
Gaia Seed
Gex
Gex 3
Hot Shots Golf 2
International Track and Field
Jet Moto
Jet Moto 2
Jumping Flash
Jumping Flash 2
King Of Fighters 99
Klonoa
Legacy of Kain: Soul Reaver
Legend of Dragoon
Medieval
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Metal Gear Solid
Metal Slug X
Money Idol Exchanger
Pandemonium
Parasite Eve
Parasite Eve 2
Rally Cross
Rapid Angel
Rayman
Rayman 2: The Great Escape
Resident Evil: DC
Resident Evil 2
Resident Evil 3: Nemesis
Ridge Tacer 4
Saiyuki: Journey West
Silent Hill
Street Fighter Alpha 1
Street Fighter Alpha 3
Suikoden
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Tekken 2
Threads of Fate
Tomb Raider
Tomb Raider 2
Tomb Raider 3
Tomb Raider: The Last Revelation
Toy Story 2
Toy Story Racer
Twisted Metal 2
Unjammer Lammy
Vagrant Story
Warhawk
Wild Arms
Wild Arms 2
Wipeout
Xenogears
If you can confirm any games, please let us know in the comments section below.
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Tomb Raider wants to make you cry and give you goose-bumps
The subject of ‘mature’ content has been a touchy subject as far as Crystal Dynamics’ upcoming Tomb Raider reboot. Some elements of the media have taken the whole ‘attempted rape’ episode and turned it into a hit-building circus, showing little respect for the context of the moment and seemingly not caring.
I recently sat down with Karl Stewart, global brand director on Tomb Raider, and discussed what kind of maturity the game is really aiming for.
Stewart explains that an emotional depth, rather than an ‘M’ rating for the sake of it is the goal.
“We realised that we can’t add a proper wrapper of survival around everything in a ‘T’ rated world,” Stewart told us. “You can’t, for example, back off and cutaway at the point when Lara goes through with her first ever kill – you’re just not going to achieve the emotional depth that we want.”
In turns of emotional depth, the goal is to make us cry:
“Without going into the ‘M’ rated space for the sake of it and dropping the ‘F-bomb’ countless times, we wanted to use the mature space to really tell a human story; we want the goose-bump moments and the moments that will make you cry.”
Stewart also weighed in on the levels of narrative maturity displayed in games generally, saying that he believes the industry is on the brink of something “really exciting.”
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Skyrim: Hearthfire DLC allows you to build a house, adopt a child
Hearthfire, the next slice of Elder Scrolls 5: Skyrim DLC, will arrive for Xbox 360 on 4th September, Bethesda has announced.
For 400 Microsoft Points you'll be able to design, build and customise your own home.
Players can purchase a plot of land, then turn raw materials into a cosy new abode. Various rooms, such as a kitchen or library will be available.
These will have uses too - a greenhouse, enchanter's tower or alchemy lab can be used to grow and craft items.
Furniture, display cases and trophies can be added to make things a little more homely.
And there's even room for a garden, fish hatchery and bee hives outside.
Not got time to faff about with DIY? You can hire a steward to buy materials and turn them into furnishings for you.
You can even hire your own bard, invite your spouse to move in with you and adopt a child. You'll need to protect and educate your brood while defending the homestead from those irritating monster invasions.
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Black Ops 2 Hardened And Prestige Editions Announced at GameStop Conference
Is it even possible to not have some source at GameStop? Be it a friend, friend of a friend, or some guy you just talk to all the time at a store, we all know someone who works at GameStop. If you don’t, well then you may not know that the GameStop managers are having a little conference right now and while not much is ever announced there, this year is a little different.
To get their employees ready for the rush of November, Activision has announced the Hardened and Prestige Editions for Blacks Op 2. Hardly a surprised, sure, but news none the less. Please note, we are filing this under rumor because we will not be giving away the name of our source. As most of you know, GameStop is very strict about information with employees and far be it for us to be the cause for someone to place a call to the unemployment center.
This year’s annual Call of Duty game has a very interesting Prestige Edition. Before we’ve gotten night vision goggles and RC cars, this year… remote UAV flyer. That isn’t all, though. The following was the information given to us:
Prestige Edition
Remote UAV Flyer
Exclusive Upgrades
Exclusive Zombie Maps
Pre-Order Nuketown Map
Comes in a replica supply crate
As for the Hardened Edition, we didn’t get too much in the form of details with this one. We expect you’ll see everything except the flyer and special case. Last year the prices for these editions were around $80 for Hardened and $150 for Prestige so you can expect the same or at least around those price tags.
As soon as Activision and/or GameStop confirms these editions with some pretty pictures, we’ll have them posted and this updated.
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UK Charts: Sleeping Dogs Holds Off Death
Make that two for two for Square Enix and Sleeping Dogs, which manages to retain its number one position, holding off strong contention from Darksiders II. The sequel from THQ managed to sell more than 80% more units sold in week one that its predecessor. New Super Mario Bros 2 drops a position as does London 2012: The Official Videogame – which has yet to be out of the top five following release.
The only other new entry this week is Activision Blizzard’s Transformers: Fall of Cybertron which debuts in fifth.
| Position | Title | Label | Publisher | Last Week |
|---|---|---|---|---|
| 1 | SLEEPING DOGS | SQUARE ENIX | SQUARE ENIX EUROPE | 1 |
| 2 | DARKSIDERS II | THQ | THQ | |
| 3 | NEW SUPER MARIO BROS. 2 | NINTENDO | NINTENDO | 2 |
| 4 | LONDON 2012: THE OFFICIAL VIDEO GAME | SEGA | SEGA | 3 |
| 5 | TRANSFORMERS: FALL OF CYBERTRON | ACTIVISION | ACTIVISION BLIZZARD | |
| 6 | LEGO BATMAN 2: DC SUPER HEROES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | 4 |
| 7 | TOM CLANCY'S GHOST RECON: FUTURE SOLDIER | UBISOFT | UBISOFT | 8 |
| 8 | MARIO & SONIC LONDON 2012 OLYMPIC GAMES | SEGA | SEGA | 5 |
| 9 | BATMAN: ARKHAM CITY | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | 6 |
| 10 | LEGO HARRY POTTER: YEARS 5-7 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | 10 |
| 11 | THE AMAZING SPIDER-MAN | ACTIVISION | ACTIVISION BLIZZARD | 7 |
| 12 | FIFA 12 | EA SPORTS | ELECTRONIC ARTS | 12 |
| 13 | BATTLEFIELD 3 | EA GAMES | ELECTRONIC ARTS | 13 |
| 14 | DEAD ISLAND GOTY EDITION | DEEP SILVER | KOCH MEDIA | 9 |
| 15 | THE ELDER SCROLLS V: SKYRIM | BETHESDA SOFTWORKS | BETHESDA SOFTWORKS | 11 |
| 16 | CALL OF DUTY: BLACK OPS | XBOX 360 CLASSICS | ACTIVISION BLIZZARD | 15 |
| 17 | CALL OF DUTY: MODERN WARFARE 3 | ACTIVISION | ACTIVISION BLIZZARD | |
| 18 | SAINTS ROW: THE THIRD | THQ | THQ | |
| 19 | MARIO KART 7 | NINTENDO | NINTENDO | 14 |
| 20 | SKYLANDERS: SPYRO'S ADVENTURE | SKYLANDERS | ACTIVISION BLIZZARD | 16 |
Thứ Hai, 27 tháng 8, 2012
Shadow of the Colossus Producer Kenji Kaido Leaves Sony
Kenji Kaido, producer of the acclaimed PlayStation games Ico and Shadow of the Colossus, has left Sony, according to his Twitter.
“I have some news,” he wrote on Monday. “This August, I left Sony Computer Entertainment. My plans for the future are undecided as of now, but for the time being I’m going to continue my summer vacation.”
“Wha… what?” replied Masahiro Sakurai, creator of Super Smash Bros., via Twitter. “Thanks for all of your hard work. I look forward to hearing about your new ventures.”
“Thank you very much,” Kaido replied. “I’m also excited about whatever I’m going to be doing next.”
Before joining Sony, Kaido worked at the game publisher Taito designing arcade games like Cameltry and Sonic Blast Man. He was not said to be involved in the development of the Ico team’s current title The Last Guardian.
Still, this marks another high-profile loss for Sony’s Japanese game design talent. Late last year, Last Guardian creator Fumito Ueda left Sony; he is finishing the game as a contractor.
Source
Console War Domains Registered By Sony Pictures
Sony Pictures appears to be developing some kind of project bearing the title "Console War" (or some similar derivation), based on a long list of web domain registrations discovered by Fusible (via Joystiq). The registrations were made through the third-party firm MarkMonitor and they only appear to connect with Sony's film division. Many of the domains also specifically refer to "movie," which you commonly see used for official movie website URLs.
The question we have now is: what the heck is Console War? Could Sony be developing an undoubtedly biased take on the history of the company's gaming division, either in a documentary format or a fictional format? Maybe Console War looks back to the '80s/'90s era, when Nintendo and Sega duked it out with competing consoles and mascots. Or perhaps this project is really about a future world war in which the Sony fanfolk ally with the global community of Xbots to take on Apple's marching iRobot armies.
We can all only hope it's that last one. To paraphrase the words of a great man: PlayStation fans and Xbox fans, living together. MASS HYSTERIA!
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Lollipop Chainsaw Breaks Record for Grasshopper
During the Lollipop Chainsaw Summer Appreciation Festival, it was announced that Lollipop Chainsaw has broken a record for Grasshopper, shipping over 700,000 units worldwide.
Lollipop Chainsaw received mixed reactions from many gamers, with some seeing the humour, and others regarding it as blatant sexualisation of women. All that aside, the interest for the game is definitely there, with the announcement that the title has shipped over 700,000 units worldwide.
Shipping units does not necessarily equate to sales figures, but it definitely proves there is interest in the game. According to Grasshopper's CEO Suda 51, this is the highest shipment figure the company has received.
Andriasang reports that the event also showcased a promotional trailer for Grasshopper's new project Killer is Dead. The trailer isn't online yet, but it was reported that it featured a man with a cyborg left arm, and a katana in his right hand. It also had a similar cell shaded style to No More Heroes, but with more colourful, stylish effects during combat.
While Suda was not prepared to comment regarding Killer is Dead, he did confirm there would be a "new hero" and we can expect lots of hot girls.
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New Borderlands 2 Clip Might Make You Want to Buy an nVidia Card (Video)
nVidia loves showing off it's PhysX engine with whichever game it can. One of the prominent games that will sport the physics tech is next month's Borderlands 2, and the chip makers has rolled out a video that shows all the visual glories that their PhysX engine will bring.
It's quite impressive actually, and will definitely make you happy that you bought a nVidia card, if Borderlands 2 is of your interest. For AMD users, yeah not so much.
Check out the trailer below. If after watching this video, or if you were planning to buy a new graphics card, you might want to consider nVidia's new GTX cards that comes with a copy Borderlands 2 for free. Look for the yellow sticker for indication!
Capcom’s ‘Happy’ They Proved Fans Wrong About Devil May Cry’s New Dante
Even though Devil May Cry fans may not like Dante’s rebooted teenage appearance in DmC: Devil May Cry, Capcom says that everyone is slowly coming around to liking it. And as the developers put it, they’ve been vindicated.
While talking with VG24/7, Capcom USA producer Alex Jones acknowledged the widespread backlash that Ninja Theory and Capcom suffered when they unveiled the new Dante:
Yeah, now it’s fine, but I could have done without having to fear for my life [laughs]. There was always going to be people who saw new Dante and who didn’t want it, and that’s fine. We understand – I understand – that people are passionate about it, so this isn’t a bad thing.
But as the game’s made the rounds through E3 2012, Gamescom 2012, and various press events, the scuttlebutt from gaming industry professionals is actually hinting that the game isn’t a betrayal of the source material at all. Granted, some fans aren’t going to like DmC no matter what, but Jones thinks the team’s made their breakthrough.
Being angry about it – yeah I get that – but we always said, ‘when you see the game and you play it, trust me, you’re going to understand that we were doing the right thing’. Now that’s happening, so yeah it’s vindication, but it’s not like smugly sitting back and going ‘ha ha’.
It’s more like, ‘We understand why you guys had doubts, and we knew that we had to prove this to you, and we were happy to do it.’ That was our responsibility.
Whatever the case, people won’t get to play the game until early next January, although Capcom has said they’re banking on selling at least a couple million copies worldwide. That’s either impressively optimistic, or incredibly ignorant of their status with a fan base that’s still fuming over what’s happened to the Mega Man series.
For what it’s worth, Dante does look noticeably different from his early reveal almost two years ago, where he was more pale and sickly-looking. At least now, he’s a bit more human, and seems more like an average punk rocker.
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