Thứ Năm, 30 tháng 8, 2012

Wii U faces 'narrow window of opportunity' says analyst



Robert W. Baird analyst believes Nintendo will struggle to generate consumer interest for new console with information about future systems from Microsoft, Sony arriving in 2013.

When the Wii U launches worldwide later this year, it will struggle to generate broad consumer interest, Robert W. Baird analyst Colin Sebastian claimed in a note to investors today. The industry watcher said though the system will be adopted by the Nintendo faithful at launch, news of future consoles from Microsoft and Sony in the first half of 2013 will hurt its sales.

 News of future consoles from Microsoft and Sony will hurt Wii U sales, predicts Sebastian.
"We remain concerned that Nintendo is missing an opportunity to build greater mindshare ahead of the [supposed] Wii U launch on November 18," he said. "While initial strong sales are likely given the Nintendo fanbase, we believe there may be a narrow window of opportunity to generate broad consumer interest before next-gen Microsoft and Sony platforms are announced in [first half of 2013] and launch in Q4 2013."

Elsewhere in his note, Sebastian said Nintendo is likely to announce a price for the Wii U at the company's media briefing in New York City next month. He estimates the console will sell for $249-$299, which is in line with previous analyst estimates.

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Flipping Coins for Character Selection in Guild Wars 2



Guild Wars 2 is certainly generating a lot of buzz, with close to a million players pre-ordering the game before it officially launched on the 28th of August. We got caught up in the excitement as well, having attended the midnight launch and grabbing a few copies of the game. So excited were we to get into the game, and five of our editors decided to band up and play the game together. The first hurdle of course, was choosing a race and profession, something that proved to be ridiculously time-consuming in the end. So here's what each of us chosen, and why we had to resort to flipping a coin in order to decide.
I've chosen to play as an Asura Necromancer - I played through the beta of Guild Wars 2 as a Charr Necromancer, and really enjoyed the skills available. The fact that I can summon minions as well while I level up is also a great boon, and while I usually play as a pure spellcaster, the Necromancer offers combat that's different from other professions like the Elementalist. I only got to play the Asura race towards the end of the beta, and enjoyed the 'brain over brawn' concept, hence the swap over from Charr to Asura.
Taimoor Hafeez - Sylvari Mesmer
The reason I went with Mesmer is because of it's unique combat nature. Creating illusions of yourself that fight alongside you is cool, but when you play that Profession you'll realize how much fun it is. The only other Profession I was mildly interested in was Thief because of the ability to dual wield guns, but the combat was so reminiscent of Rogue in WoW, that I simply couldn't bring myself to take them. I must say I was very close to getting the Engineer, but Nick said that just because I find Engineers fun in TF2 doesn't mean the same for GW2. 
With the Profession out of the way, it was time to choose my race. While Mesmers looked cool as Humans, and Sylvari, they weren't so bad as Charr or Asura either. In the end, though, I went with Sylvari simply because of all the races, there's is the most interesting back story. They are compared a lot to elves, if all you look at are screenshots, but their story couldn't be more different. A race that literally came into being just 25 years before GW2, makes them young, but that's what's so fascinating about them. Like me, they are here to discover Tyria and have new interactions with all the other races, and discover new places and fight new monsters for the first time. Their facial features may not make them look as appealing as the Humans or the Norns, but they have their own twist on things. 
Serge Farah - Human Thief
Like any RPG, I was torn between choosing spellcaster or melee combatant. I managed to narrow it down to necromancer and thief, and those two professions seemed like the most interesting of the two playstyles. While necromancers do look awesome, I was drawn to the thief's swift combat style and its weapon variety (swords, guns and bows).
Race choice was Charr from the beginning. The Charr (or "steampunk death-cats from hell" as we call them in the office) came off as the most unique of the races, with alot of Guild Wars 2 marketing material focusing on them in particular. On the plus side, they seemed very suited for the thief profession. But in the end I went with human. I NEVER pick humans in RPGs when there are other options available, but humans seemed most appropiate from the thief profession. The gameplay, armor, the combat style, all of it seemed built for humans. So I went with humans at the end after much thought. And this way, I can go with Charr Engineer as my next character!
At this point, everyone except two of our editors, Mufaddal Fakhruddin and Faisal Hashmi had decided what they wanted to be. The problem was that they both wanted to be a Warrior, and if we were going to band together, each of us must be of different profession at the least. To settle the issue, we decided to use the only fairest way known to man on Earth. Coin toss. It solved major problems in school, so why not here, right? So the five of us picked up a coin and tossed it together to decide the faith of one. Ultimately, Mufaddal got his way after he won 4-1. 
Mufaddal Fakhruddin - Probably Charr Engineer
Honest to God I have not spent so much time reading and deciding on a game before than Guild Wars 2. I literally took a whole day just going over the skills and perks of each race and class profession to see what would fit me better.
Initially, I wanted to be a Norn Warrior - Norn because the female character looks pretty (you know, because if you are going to look at something for hours...), and Warrior because I wanted to play a character that's always in the heat of the battle, bashing and stomping through enemies. I got the itch to play a Warrior after trying the Barbarian in Diablo III. I liked how powerful the character felt, tearing through the unholies with ferocious attacks all the while grunting and shouting like a beast that would instill awe and fear into anyone. So I picked to be the Warrior in Guild Wars 2 (after coming victorious of the coin toss), and while the character still offers what I wanted, it did not really hit it home for me. Something was missing, and I was dying too much with too little gold to spawn back up.
So I tried the Engineer and I am liking it very much. The array of ranged weapons and attacks does it for me, and I cannot wait to setup turrets and other mechanical contraptions to see how they will change up the dynamics of the game.
I am also curious to try the Ranger, but haven't had the time to check them out yet. So yeah, I am probably still undecided which character I am going to have my first playthrough with.
Faisal Hashmi - Norn Warrior
Blame it on my utter lack of creativity when it comes to MMORPG's, but I'm never really inclined to choose a race or class so out of the blue that really allows me to 'role-play'. When I started playing World of Warcraft years ago, I chose a Human Warrior and primarily stuck to that with every other character I tried not being satisfying enough to finish the game with. 'Guild Wars 2' is literally the only other MMORPG I've tried years after I stopped playing WoW, with hopes of entering a whole new world with whole new mechanics. What I didn't factor in, however, is my lack of creativity as I found myself drawn into creating a Warrior once again. It's just something about that class that completely fits my play-style. They're on the frontlines, independent (though a healer always helps) and can do anything and everything in the game with their ferocity.
Even after losing a coin-toss with Muffadal about who would play that class, I cheated and still selected one anyway. But as I found myself drawn to the Human race once again, I decided to take a stand and firmly say no to literally re-creating my WoW character once again. So I took a leap of faith and select the Norn race instead, which is a race whose backstory interested me and seemed as human as humans are while having their own style. But as I write this, I can't help but realising that my Norn warrior Ruhaan (one the Ring of Fire server, for those to care) looks almost exactly like my WoW character. Not only that, I stripped the Norn away from all their distinctive looks and all I have now is a very tall and muscular human warrior at the end. Sigh

Battlefield 3 Mod Shows Proper Night Maps for Multiplayer



While Battlefield 3 has the Tehran Highway level as its "night" map for Battlefield 3, making the level darker than usual and giving it a blue-ish tinge isn't really a nighttime level in a lot of players' eyes.
Well, it seems YouTube user KiwiDog has managed to do just what DICE wasn't able to...and that's a proper night map for Battlefield 3!

In the video below, we get to see a night "mod" match of Grand Bazaar played "King of the Hill" style. This means other bases except B are off-limits. I don't know about you, but I'm really digging what I see here. It even gives players a real reason to use the IRNV scope. Of course, you can use that or the dreaded "flashlight of the gods," but that might just act as a beacon for "I'm here, shoot me!"

Give it a watch for yourself.


While this looks cool now, do also keep in mind that this could get very annoying quick, too. Unfortunately, we won't get to test that theory as DICE has been adamant in prohibiting mod tools for Battlefield 3.

Hopefully, more mods like this are made and shared so we can at least have a nice example of what could have been, no?

Would you like to see proper nighttime maps in Battlefield 3 or is this footage proof that this won't work for long gameplay sessions?

Source

God of War: Ascension – Release Date Confirmed, Special Editions Detailed



UK & Ireland: 15th March 2013
Australia & New Zealand: 14th March 2013
Rest of Europe/PAL: 13th March 2013

Available at launch we will have both a Special Edition and Collector’s Edition, as well as the standard edition.

The Collector’s Edition features the ultimate GoW collectible, a 8″ Kratos figurine. Packaged in a premium steel book game case, the set will also include the official game soundtrack (digital version), a PS3 dynamic theme and avatar pack, a double XP bonus for multiplayer (more info on this soon) and a DLC pass to unlock all future DLC for the game at no additional cost (more info on this soon too).
God Of War: Ascension sees the debut of multiplayer to the series and the dev team are working very hard to create a truly fantastic experience. If you want to have the edge against your friends as you all face off on the battlefield online, the multiplayer double XP and DLC pass could be the tools to help you rise to the top.

The Special Edition will feature a premium steelbook game case, the official game soundtrack (digital version), PS3 dynamic theme and avatar pack, and the multiplayer double XP bonus.
In the very near future we’ll have more information and imagery for these two editions, with some exciting details on the multiplayer double XP and DLC content.

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Xbox 360 Gets BBC Radio



The BBC iPlayer app for Xbox Live now provides access to national BBC radio stations.

At the moment the app will only allow you to use the catch up feature so live streaming is not an option.

The following radio stations are available:

BBC Radio 1
BBC 1xtra
BBC Radio 2
BBC Radio 3
BBC Radio 4
BBC Radio 5 Live
BBC Radio 6
BBC Asian Network
BBC World Service

The Xbox Live iPlayer app launched in March.

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MGS: Ground Zeroes 20 minute demo detailed



Metal Gear Solid: Ground Zeroes was announced this morning at Kojima’s 25th anniversary event. You can read our full event rundown here. Attendees were shown a 20 minute Ground Zeroes gameplay demo running on a high-spec PC that remained secret, until now.

Reporting on the 20 minute demo, Gamespot has spilled the beans on Metal Gear Solid: Ground Zeroes.

Here’s all the facts you need to know.

The demo showed a man in a business suit being escorted to a military base by a well-armed patrol unit. It’s raining heavily as the man speaks with a boy trapped in a cage before throwing him a music player. The kid turns it on and the “Here’s To You” theme from Metal Gear Solid 4 plays.

This one:


The man then takes off his rain hat to reveal that his face is all heavily scarred and burned. He then wipes an emblem off the side of his chopper that reads ‘XOF’, as well as discarding a stash of ‘XOF’ emblems before geting in and then flies off.

It’s ‘FOX’ backwards, obviously

The subtitle “From FOX, two phantoms were born” then flashes up on the screen, referring to either Zero and Big Boss, or Liquid and Solid Snake, the Les Enfants Terribles.

Big Boss is then seen wearing visors, before flipping them up to reveal his trademark eye patch and gawdawful mullet. Kojima then showed off some gameplay, in which Snake crouched and crawled around. There was no camo index from Metal Gear Solid 3 or anything like that, just old fashioned stealth.

It’s an open world game. Snake can call in a chopper on demand or drive a jeep around, and there is a third-person shooting mechanic. There’s no word currently on first-person aiming.

Want more from Metal Gear Solid: Ground Zeroes? Hit up our All Access page for every rumour, fact, trailer and screen from now until the game comes out.

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Has The PS4 Just Been Shown?




Reports are in from attendees of this evening’s Metal Gear Solid 25th anniversary event in Japan.  The highlight was a new MGS game and that game was Metal Gear Solid: Ground Zeroes. Could we have seen the PS4 in action?


Reports state that

“Just saw stuff we can’t tweet about? Will give impressions later.” & “Demo of “Metal Gear Solid Ground Zeroes”, started w cutscene (all realtime), went into gameplay, open world, night, raining, base. AMAZING”

We reached out to the some of the attendes to find out what was seen and although this is to be confirmed from the MGS crew and Sony, the people we talked to are trusted journalists from some of the biggest sites on the net. None of them wanted to go on record with their personal details as they are under embargo, so even though I trust these guys and can personal vouch for them I still need to list this as rumor.

Insider 1 ” Brad I have known you for many years, I can honestly say what we have just seen is nothing from this this Gen, Defo Next-Gen”

Insider 2 ” I can only say the PS3 can not run MGSGZ it looks amazing, If what we have just seen is gameplay and not CGI the PS4 will be Amazing”

So has the PS4 just been outed?

The demo is question has been confirmed to be running on a PC, could this PC actually be a PS4 dev kit? Tokyo Game Show May be exciting.

The image below is allegedly from the new MGS game Metal Gear Solid Ground Zeroes.

Source

Metal Gear Solid: Ground Zeroes Announced



Hideo Kojima has kicked off the Metal Gear 25th anniversary event in Japan. A stage show is currently being held for new announcements.

Following the Metal Gear Solid movie unveiling and less-exciting Metal Gear Solid Social Ops game for GREE, Kojima pulled back the curtain on a brand new Metal Gear Solid game – Metal Gear Solid Ground Zeroes.

Based on a variety of tweets, it’s an open-world title that uses the Fox Engine. Platforms haven’t been confirmed as of yet, but a demo was shown running on a PC at current-gen specs.

From 8-4′s Mark McDonald:

“Demo of ‘Metal Gear Solid Ground Zeroes’, started w cutscene (all realtime), went into gameplay, open world, night, raining, base. AMAZING … Snake crawled @ avoiding searchlights, killed guard, rode jeep, called in heli for evac. Sounds like MG, but the scale & atmosphere… Wow.”

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Thứ Tư, 29 tháng 8, 2012

3DS Can Accept 128GB SDXC Cards



As long as your format your SDXC card to FAT32, it should be able to work with a 3DS unit.

That’s a heck of a lot of storage though… even 64GB would seem like enough! Although, now that retail games are starting to show up on the eShop, maybe using a large SD card isn’t such a bad idea.

Source

Most Disappointing Games Of 2012 So Far





With 2012 over half way done we decided to look at some of the games that left us disappointed. While these may not be terrible they were never the less disappointing for various reasons. If you disagree, agree or want to submit your own choices then feel free to comment!



Sean Halliday:

Ghost Recon Future Solider



As someone who didn’t mind the switch from tactical shooter to third person action shooter, I thought I’d enjoy future solider. Unfortunately the game fell flat at almost every turn for me. The campaign felt like a loosely stitched together set of rather dull and prolonged missions. Holding off a area from wave after wave of enemies was used way too much and far too often.

The action had its moments, but for the most part it felt dragged out and very tame. The gadgets added nice little touches here and there but ultimately felt rather gimmicky. With little to no narrative and a general hit or miss mission selection, Future Solider felt hollow both in single player and on co-op. Multiplayer wasn’t much better with some poor maps which often resulted in grenade spam. While some of the game modes were fun, the overall quality of the multiplayer was lacking. A number of nice ideas sprinkled into a rather average multiplayer experience. Gun smith was a nice novelty to play around with, but that was about it. Ghost Recon: Future Solider wasn’t a bad game, it simply left me feeling underwhelmed and disappointed.





Stephen:

Alan Wake : American Nightmare





Alan Wake was one of 2010′s biggest surprises, at least for me. It offered an engaging narrative, great visual style that contributed to the atmosphere and an overall compelling experience. Naturally, when I heard of a new Alan Wake title arriving on the Xbox Live Arcade platform, my nerve endings twitched with excitement. Unfortunately, American Nightmare wasn’t a continuation of the experience I had fondness for, rather a step backwards.



Easily the biggest flaw concerning American Nightmare was the ‘Groundhog Day’ nature of the story, whereby you replayed the same three sections three times each, with slight variations each time. Not only did it feel like the developers had run out of ideas so they repeated what they had to artificially extend the game’s length, but it removed a crucial element to what made the original Alan Wake so compelling – the feeling of not knowing what lay ahead. When you played through each chapter in AN, you knew what to expect, when you expect it and how to kill it. The result was a frustratingly simple experience that was only made difficult if you had a memory that couldn’t be cast back half an hour.



I was expecting so much from American Nightmare that what it eventually produced underwhelmed on so many levels, from the tedious narrative style described above, to the lack of intriguing characters and more. I never expected Alan Wake 2 but I was hoping for a title that could bridge the gap between the original and its inevitable sequel. Needless to say, that simply didn’t happen. American Nightmare felt like nothing more than a spin-off to Night Springs, the TV show prominently featured in the games, and a poor one at that. Had it it been a TV show, it would’ve been cancelled before the first season had even concluded.



Sean Clayton:

Prototype 2



Although the original Prototype came out amongst some great company (inFamous, Red Faction: Guerrilla) it was more than capable of holding its own; with a decent story-driven element that drove you forward and a power-fantasy element that went above and beyond what the competition offered. Prototype 2 missed the point completely when it followed up in early 2012 with a less compelling, less driven mess of a game that offered none of the flair of the original. Prototype 2 seemed to miss the idea of balance that the first game was excellent at capitalising on; yes, you were an over-powered mutant but you also had a heart and a driving force while, in the sequel, you were a heartless killing machine with a throwaway story, seemingly drawing from such games as Army of Two with its douchey fist-bump humour that overshadowed what could have been a fun experience. The violence had become uniform, unearned and less desirable. The power-fantasy was exponentially bigger and yet the drive to discover more of these powers and live out such dreams was gone. The sequel lost focus and therefore balance and became little more than a plod to the end just to see the completion of the weaker story and to never have to come back to the game again.

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Goodbye OnLive, hello Square Enix. Core Online service lets you play high-definition games in your browser



Coming off the OnLive crash, gamers may not be ready to believe in a revolutionary new game technology. But that’s exactly what Japan’s Square Enix is promising with its Core Online service, which enables free-to-play high-definition games in a web browser. No discs. No installation. No waiting. You just click on a browser link and start playing.

Like cloud gaming, the technology and its free-to-play business model offers yet another promise to make $60 console game and the physical retailer into dinosaurs. But innovation is more believable because it is coming from Square Enix, which is one of the world’s biggest game publishers. (Its Final Fantasy games have sold 100 million units worldwide). Google is playing a key part as well. The technologies show that the age of 3D gaming on browsers is upon us.

Tokyo-based Square Enix’s subsidiary, Hapti.co studio, developed the technology so that users can play popular console-quality games on the web. Those games include titles like Hitman: Blood Money, Mini Ninjas, and Lara Croft and the Guardian of Light (pictured at top).



“Square Enix is at the forefront of experimentation of new business and services models in the game industry,” said Yoichi Wada, chief executive officer of Square Enix Holdings. “Through our Core Online technology service, users can access our content easily through the browser.”

The technology combines Google’s Native Client platform that allows a web page to tap a computer’s 3D graphics hardware to render images inside the web page. It also takes advantage of Square Enix’s own proprietary technology to extend Core OnLine to both the Firefox and Internet Explorer web browsers.

The result is a reduction in friction, or delays and obstacles that stop people from playing games instantly. With Core Online, users can click on any level in a game and start playing it immediately. When you save the game, it is stored in the cloud, so that you can access the game and starting playing again in the same spot from any compatible web browser.

Square Enix is also kicking off a new business model for Core Online. Players can play for free if they click on video ads that are similar to TV advertising. Once you watch the ad, you can play the game for another 10 minutes or so. Or you can skip the ads by purchasing levels or entire games.

The three games mentioned above will be available with the launch of Core Online in October. An upcoming title is Tomb Raider: Underworld, another title in the blockbuster Lara Croft series (which has sold 35 million units), and Gyromancer (a title in the works at Square Enix Japan) will also be available on the service. More titles will be coming within the year.

Of course, the newest titles coming from Square Enix — like the Tomb Raider reboot and Hitman: Absolution — will still require a disk or a lot of storage on a PC or console. The browser-based games will probably start out small, based on older generation games, and become more ambitious over time.

In an exclusive response to email questions from GamesBeat, Wada said that the team at Hapti.co studio started developing a browser-based plug-in for Windows games in 2011. They called the technology the Square Enix Secure Launcher.

“From there, Hapti.co was quietly experimenting with the technology and created a service around the plug-in, as well as the efforts of our Native Client work with Google, to bring our games to the consumer in a friendly and flexible way,” Wada (pictured right) said. “That began with Mini Ninjas in March 2012. We’re now ready to take the next step and spread the word about the service to our fans as we evolve the content selection and business models.”



Wada is being careful not to hype the business opportunity yet. He said, “We’re in an early phase where we are understanding consumer’s interest and preferred payment models. The browser allows us to present content in unique ways; users can now play high-definition games instantly, on any supported PC, starting and stopping where and when they wish. This is a new frontier for us, and we’re absorbing significant knowledge as we take the lead and grow the service.”

David Guldbrandsen, managing director of Hapti.co studios, said via email that Core Online is using Google’s Native Client technology as well as other enhancements. Mini Ninjas is already available on the Chrome Web Store as a featured app with 3D graphics. The Square Enix Secure Launcher extends the 3D technology so that it can run in Internet Explorer and Firefox. It uses Microsoft’s ActiveX for Internet Explorer and Mozilla’s Napi technology for other browsers. The technology is similar to Adobe’s Flash or Unity Technologies’ 3D browser plug-in, which you download once.

“The plug-in in itself is very small but allows us to execute game code efficiently within the browser,” Guldbrandsen said. “In time we want to release as many fantastic Square Enix games as possible. It is our ambition to give everyone the possibility to play a great variety of games with very high quality.”

In contrast to OnLive or Valve’s Steam service, the browser is the delivery platform. Yesterday, Firefox separately announced its support for compressed textures, which frees up memory that game developers can use to run better browser games.

Source

America’s not loving PlayStation All-Stars



Sony usually has huge Triple A titles set to release in the Fall. This year’s a bit different.

They’re banking a lot into their new IP (Super Smash Brawl rip off cough*) PlayStation All-Stars Battle Royale, created by new developer team Super Bot.

Anyone who buys the game (not used) gets a free copy of All-Stars for their slow-selling Vita. In addition, anyone who pre-orders the game gets exclusive costumes for certain fighters in the game.

With all that said, it seems none of the perks are affecting gamers in the states. PlayStation All-Stars Battle Royale pre-orders are looking pretty awful thus far. The game is three months away from release and it has only managed to produce 16,696 pre-orders. This past week it only managed to add 1,139 pre-orders.

That’s almost equivalent to what The Last of US added this past week (1,119.) To make matters worse, The Last of Us has already doubled the pre-orders of All-Stars with 35,265 and that’s scheduled to come out next year.

Perhaps things will turn around for All-Stars before the game releases? For more information check back later with Non-Specific Action.

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The Walking Dead: The Game – Episode 3: Long Road Ahead Review




The first two episodes of The Walking Dead: The Game slowly introduced players to a twisted world filled with zombies and crazies that forced us to make tough decisions based on how we thought our version of Lee would take these various scenarios. These different decisions that we have had to made in Episodes 1 and 2 have been able to give us a general outline of a “good and bad” way to do things. Episode 3 takes all of those defined lines and blurs them completely.

Long Road Ahead makes all of the previous decisions seen in the past two episodes seem trivial. You will start to wonder if what you are doing is right or not. But is it worth playing through to get some more of the story? Here are the Hots and Nots of The Walking Dead: The Game – Episode 3: Long Road Ahead.

Hots

A Story Where You Evolve
Long Road Ahead is the third installment in The Walking Dead: The Game that tells the story of Lee Everett, a man with a troubled past who has taken a girl named Clementine into his care in the midst of a zombie apocalypse. The third episode takes place not too long after the events of the second episode. The bandits we witnessed while on the farm now have nowhere else to go and that means nothing but trouble for Lee and his fellow survivors. On top of that Kenny and Lilly are still at each others throats and it turns out their is a thief in their ranks. All of this progresses based on the decisions you have made in the previous episodes as well as the decisions you will have to make in this episode.
The decisions you will face in episode 3 are unlike the others you were faced with in the previous episodes. I used to think that there was a clear cut choice between “good” and “bad” decisions before I faced what I did in episode 3. Now I have to look back at the decisions I made and wonder if what I did was morally right or not. This isn’t just a story about Lee Everett, this is a story about us. Lee is the puppet, and we are the puppet masters.
Gameplay Is Still Solid
Episode 3 features one variation in the gameplay along with the standard mechanics we have seen in the past two episodes. This time around the episode features shooting along with the problem solving and conversation mechanics. It isn’t difficult to pick up and it fits right in with the vibe of the game and its story. Telltale Games stuck with what works for everything else and that isn’t a bad thing at all. So long as they stick to this formula for the final two episodes there shouldn’t ever be a problem with it.
Graphics and Voice Work Get You Immersed
The vibrant comic style and excellent voice work still work great in unison and get you extremely immersed in the game and its story. The art style works well for the game and it makes every scene pop in a different way, whether its an intense situation or a gruesome zombie take-down. The voice work from all the characters portrays the moods very well and is convincing enough to make you feel emotions based on the situation, ranging from empathy to anger. It is also worth noting that I did not experience any drops in the audio this time around, a problem which has been prevalent in the past two episodes.
Replay Values Is Through The Roof
As with the previous two episodes, completing episode 3 will make you want to go back and replay it so you can see all of the different choices that you can make. It also makes you want to run through the previous two episodes so you can see what else will change in this episode. There are so many different possibilities and branches in the story that it will take dedicated players quite a while to get through them all.

Nots

Minor Graphical Hiccups During Action
The only thing that I could see that was wrong with this episode was that there were points where the frame rate would get choppy during the action sequences scattered throughout the episode. This is by far nothing major and does not really detract from the experience. This is probably the most solid entry in the series.

Conclusion

The Walking Dead: The Game – Episode 3: Long Road Ahead is by far the strongest entry in the series so far. It tells a riveting story with excellent character progression and is chock full of intense moments. Players who have the season pass will not be disappointed with their purchase. Those who are still spending the $5 should definitely think about picking up the third entry in this amazing series. Hopefully we won’t have to wait too long for the release of Episode 4 because I can hardly wait to continue this amazing story.
[Editor's Note: The Walking Dead: The Game - Episode 3: Long Road Ahead was reviewed on the PlayStation 3 platform. The game was provided to us by the publisher for review purposes.]

Review Score: 89/100

The Elder Scrolls V: Skyrim -- Hearthfire Announced



Bethesda has revealed the next major downloadable content for Skyrim, called Hearthfire. Unlike the vampire-hunting focus of the last add-on, Dawnguard, Hearthfire doesn't seem to do much to enhance combat. Instead, with Hearthfire you'll be able to purchase a piece of land in Skyrim and build your own house.

Within the custom living space you'll be able build kitchens, greenhouses, libraries, alchemy labs and trophy rooms to show off your accomplishments. Outside it sounds like you'll be able to set up gardens, fish hatcheries and beehives to make resource collection a little more convenient. You can also hire a steward to help out with household tasks.

Hearthfire will also allow you to adopt children and take care of them while they live at your home. Bethesda has set the price of Hearthfire at 400 Microsoft Points and plans to release it on September 4 on Xbox Live. Check out the full trailer below.

Source

Thứ Ba, 28 tháng 8, 2012

New Max Payne 3 DLC Available for Free



Rockstar Games has today announced the release of a brand new downloadable content (DLC) pack for the critically acclaimed Max Payne 3, available for free across all formats. The Disorganized Crime Pack is now available for Xbox 360 worldwide via the Xbox LIVE Marketplace and the in-game store, and will be available for PC later today.

The free Disorganized Crime Pack for Max Payne 3 features the new Hoboken Rooftops multiplayer map, which allows players to  battle throughout the remains of Max’s dilapidated Hoboken apartment. This pack also introduces a new modifiers for Score Attack in Arcade Mode: Explosive Rounds, Lone Wolf AI (much more aggressive enemies) and a Headshots Only mode. There’s also a new Noir Mode which lets you play in Arcade Mode in the signature black & white style of classic film noir.

The Disorganized Crime Pack is available from today for Xbox 360 and PC, and PlayStation 3 owners in Europe will be able to download the pack tomorrow, 29th August 2012. Electronic Theatre will keep you updated with all the latest DLC for Max Payne 3.

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List Of PS1 Games Compatible On PS Vita



With Patch 1.80 going live on the PlayStation Vita tonight, many people are wondering just which PS1 games are currently compatible on the PlayStation Vita. Well, a user on NeoGaf has started a thread that will post all of the working PS1 Classics on PlayStation Vita.


You can see the list as of right now below and we’ll update it as more games are added:

*Note: Games in bold can be downloaded directly from the PlayStation Store on PS Vita (just go to your download history), the other titles need to be transferred from the PS3 system.

2 Xtreme
Alundra
Arc the Lad
Arc the Lad II
Arcade Hits: Shienryu
Arcade Hits: Sonic Wings Special
Bowling
Breath of Fire IV
Burst Angel
Castlevania Chronicles
Castlevania: SotN
Cho Aniki
Cool Boarders
Cool Boarders 2
Cool Boarders 3
Cyberbots: Fullmetal Madness
Destruction Derby
Dino Crisis
Dino Crisis 2
Final Fantasy Origins
Final Fantasy IV
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Front Mission 3
Gaia Seed
Gex
Gex 3
Hot Shots Golf 2
International Track and Field
Jet Moto
Jet Moto 2
Jumping Flash
Jumping Flash 2
King Of Fighters 99
Klonoa
Legacy of Kain: Soul Reaver
Legend of Dragoon
Medieval
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Metal Gear Solid
Metal Slug X
Money Idol Exchanger
Pandemonium
Parasite Eve
Parasite Eve 2
Rally Cross
Rapid Angel
Rayman
Rayman 2: The Great Escape
Resident Evil: DC
Resident Evil 2
Resident Evil 3: Nemesis
Ridge Tacer 4
Saiyuki: Journey West
Silent Hill
Street Fighter Alpha 1
Street Fighter Alpha 3
Suikoden
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Tekken 2
Threads of Fate
Tomb Raider
Tomb Raider 2
Tomb Raider 3
Tomb Raider: The Last Revelation
Toy Story 2
Toy Story Racer
Twisted Metal 2
Unjammer Lammy
Vagrant Story
Warhawk
Wild Arms
Wild Arms 2
Wipeout
Xenogears

If you can confirm any games, please let us know in the comments section below.

Source

Tomb Raider wants to make you cry and give you goose-bumps




The subject of ‘mature’ content has been a touchy subject as far as Crystal Dynamics’ upcoming Tomb Raider reboot. Some elements of the media have taken the whole ‘attempted rape’ episode and turned it into a hit-building circus, showing little respect for the context of the moment and seemingly not caring.

I recently sat down with Karl Stewart, global brand director on Tomb Raider, and discussed what kind of maturity the game is really aiming for.

Stewart explains that an emotional depth, rather than an ‘M’ rating for the sake of it is the goal.

“We realised that we can’t add a proper wrapper of survival around everything in a ‘T’ rated world,” Stewart told us. “You can’t, for example, back off and cutaway at the point when Lara goes through with her first ever kill – you’re just not going to achieve the emotional depth that we want.”

In turns of emotional depth, the goal is to make us cry:

“Without going into the ‘M’ rated space for the sake of it and dropping the ‘F-bomb’ countless times, we wanted to use the mature space to really tell a human story; we want the goose-bump moments and the moments that will make you cry.”

Stewart also weighed in on the levels of narrative maturity displayed in games generally, saying that he believes the industry is on the brink of something “really exciting.”

Source

Skyrim: Hearthfire DLC allows you to build a house, adopt a child



Hearthfire, the next slice of Elder Scrolls 5: Skyrim DLC, will arrive for Xbox 360 on 4th September, Bethesda has announced.

For 400 Microsoft Points you'll be able to design, build and customise your own home.

Players can purchase a plot of land, then turn raw materials into a cosy new abode. Various rooms, such as a kitchen or library will be available.

These will have uses too - a greenhouse, enchanter's tower or alchemy lab can be used to grow and craft items.

Furniture, display cases and trophies can be added to make things a little more homely.
And there's even room for a garden, fish hatchery and bee hives outside.

Not got time to faff about with DIY? You can hire a steward to buy materials and turn them into furnishings for you.

You can even hire your own bard, invite your spouse to move in with you and adopt a child. You'll need to protect and educate your brood while defending the homestead from those irritating monster invasions.

Source

Black Ops 2 Hardened And Prestige Editions Announced at GameStop Conference



Is it even possible to not have some source at GameStop? Be it a friend, friend of a friend, or some guy you just talk to all the time at a store, we all know someone who works at GameStop. If you don’t, well then you may not know that the GameStop managers are having a little conference right now and while not much is ever announced there, this year is a little different.

To get their employees ready for the rush of November, Activision has announced the Hardened and Prestige Editions for Blacks Op 2. Hardly a surprised, sure, but news none the less. Please note, we are filing this under rumor because we will not be giving away the name of our source. As most of you know, GameStop is very strict about information with employees and far be it for us to be the cause for someone to place a call to the unemployment center.

This year’s annual Call of Duty game has a very interesting Prestige Edition. Before we’ve gotten night vision goggles and RC cars, this year… remote UAV flyer. That isn’t all, though. The following was the information given to us:

Prestige Edition

Remote UAV Flyer
Exclusive Upgrades
Exclusive Zombie Maps
Pre-Order Nuketown Map
Comes in a replica supply crate


As for the Hardened Edition, we didn’t get too much in the form of details with this one. We expect you’ll see everything except the flyer and special case. Last year the prices for these editions were around $80 for Hardened and $150 for Prestige so you can expect the same or at least around those price tags.

As soon as Activision and/or GameStop confirms these editions with some pretty pictures, we’ll have them posted and this updated.

Source

UK Charts: Sleeping Dogs Holds Off Death



Make that two for two for Square Enix and Sleeping Dogs, which manages to retain its number one position, holding off strong contention from Darksiders II. The sequel from THQ managed to sell more than 80% more units sold in week one that its predecessor. New Super Mario Bros 2 drops a position as does London 2012: The Official Videogame – which has yet to be out of the top five following release.

The only other new entry this week is Activision Blizzard’s Transformers: Fall of Cybertron which debuts in fifth.

PositionTitleLabelPublisherLast Week
1SLEEPING DOGSSQUARE ENIXSQUARE ENIX EUROPE1
2DARKSIDERS IITHQTHQ
3NEW SUPER MARIO BROS. 2NINTENDONINTENDO2
4LONDON 2012: THE OFFICIAL VIDEO GAMESEGASEGA3
5TRANSFORMERS: FALL OF CYBERTRONACTIVISIONACTIVISION BLIZZARD
6LEGO BATMAN 2: DC SUPER HEROESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE4
7TOM CLANCY'S GHOST RECON: FUTURE SOLDIERUBISOFTUBISOFT8
8MARIO & SONIC LONDON 2012 OLYMPIC GAMESSEGASEGA5
9BATMAN: ARKHAM CITYWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE6
10LEGO HARRY POTTER: YEARS 5-7WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE10
11THE AMAZING SPIDER-MANACTIVISIONACTIVISION BLIZZARD7
12FIFA 12EA SPORTSELECTRONIC ARTS12
13BATTLEFIELD 3EA GAMESELECTRONIC ARTS13
14DEAD ISLAND GOTY EDITIONDEEP SILVERKOCH MEDIA9
15THE ELDER SCROLLS V: SKYRIMBETHESDA SOFTWORKSBETHESDA SOFTWORKS11
16CALL OF DUTY: BLACK OPSXBOX 360 CLASSICSACTIVISION BLIZZARD15
17CALL OF DUTY: MODERN WARFARE 3ACTIVISIONACTIVISION BLIZZARD
18SAINTS ROW: THE THIRDTHQTHQ
19MARIO KART 7NINTENDONINTENDO14
20SKYLANDERS: SPYRO'S ADVENTURESKYLANDERSACTIVISION BLIZZARD16