Thứ Năm, 30 tháng 8, 2012

Wii U faces 'narrow window of opportunity' says analyst



Robert W. Baird analyst believes Nintendo will struggle to generate consumer interest for new console with information about future systems from Microsoft, Sony arriving in 2013.

When the Wii U launches worldwide later this year, it will struggle to generate broad consumer interest, Robert W. Baird analyst Colin Sebastian claimed in a note to investors today. The industry watcher said though the system will be adopted by the Nintendo faithful at launch, news of future consoles from Microsoft and Sony in the first half of 2013 will hurt its sales.

 News of future consoles from Microsoft and Sony will hurt Wii U sales, predicts Sebastian.
"We remain concerned that Nintendo is missing an opportunity to build greater mindshare ahead of the [supposed] Wii U launch on November 18," he said. "While initial strong sales are likely given the Nintendo fanbase, we believe there may be a narrow window of opportunity to generate broad consumer interest before next-gen Microsoft and Sony platforms are announced in [first half of 2013] and launch in Q4 2013."

Elsewhere in his note, Sebastian said Nintendo is likely to announce a price for the Wii U at the company's media briefing in New York City next month. He estimates the console will sell for $249-$299, which is in line with previous analyst estimates.

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Flipping Coins for Character Selection in Guild Wars 2



Guild Wars 2 is certainly generating a lot of buzz, with close to a million players pre-ordering the game before it officially launched on the 28th of August. We got caught up in the excitement as well, having attended the midnight launch and grabbing a few copies of the game. So excited were we to get into the game, and five of our editors decided to band up and play the game together. The first hurdle of course, was choosing a race and profession, something that proved to be ridiculously time-consuming in the end. So here's what each of us chosen, and why we had to resort to flipping a coin in order to decide.
I've chosen to play as an Asura Necromancer - I played through the beta of Guild Wars 2 as a Charr Necromancer, and really enjoyed the skills available. The fact that I can summon minions as well while I level up is also a great boon, and while I usually play as a pure spellcaster, the Necromancer offers combat that's different from other professions like the Elementalist. I only got to play the Asura race towards the end of the beta, and enjoyed the 'brain over brawn' concept, hence the swap over from Charr to Asura.
Taimoor Hafeez - Sylvari Mesmer
The reason I went with Mesmer is because of it's unique combat nature. Creating illusions of yourself that fight alongside you is cool, but when you play that Profession you'll realize how much fun it is. The only other Profession I was mildly interested in was Thief because of the ability to dual wield guns, but the combat was so reminiscent of Rogue in WoW, that I simply couldn't bring myself to take them. I must say I was very close to getting the Engineer, but Nick said that just because I find Engineers fun in TF2 doesn't mean the same for GW2. 
With the Profession out of the way, it was time to choose my race. While Mesmers looked cool as Humans, and Sylvari, they weren't so bad as Charr or Asura either. In the end, though, I went with Sylvari simply because of all the races, there's is the most interesting back story. They are compared a lot to elves, if all you look at are screenshots, but their story couldn't be more different. A race that literally came into being just 25 years before GW2, makes them young, but that's what's so fascinating about them. Like me, they are here to discover Tyria and have new interactions with all the other races, and discover new places and fight new monsters for the first time. Their facial features may not make them look as appealing as the Humans or the Norns, but they have their own twist on things. 
Serge Farah - Human Thief
Like any RPG, I was torn between choosing spellcaster or melee combatant. I managed to narrow it down to necromancer and thief, and those two professions seemed like the most interesting of the two playstyles. While necromancers do look awesome, I was drawn to the thief's swift combat style and its weapon variety (swords, guns and bows).
Race choice was Charr from the beginning. The Charr (or "steampunk death-cats from hell" as we call them in the office) came off as the most unique of the races, with alot of Guild Wars 2 marketing material focusing on them in particular. On the plus side, they seemed very suited for the thief profession. But in the end I went with human. I NEVER pick humans in RPGs when there are other options available, but humans seemed most appropiate from the thief profession. The gameplay, armor, the combat style, all of it seemed built for humans. So I went with humans at the end after much thought. And this way, I can go with Charr Engineer as my next character!
At this point, everyone except two of our editors, Mufaddal Fakhruddin and Faisal Hashmi had decided what they wanted to be. The problem was that they both wanted to be a Warrior, and if we were going to band together, each of us must be of different profession at the least. To settle the issue, we decided to use the only fairest way known to man on Earth. Coin toss. It solved major problems in school, so why not here, right? So the five of us picked up a coin and tossed it together to decide the faith of one. Ultimately, Mufaddal got his way after he won 4-1. 
Mufaddal Fakhruddin - Probably Charr Engineer
Honest to God I have not spent so much time reading and deciding on a game before than Guild Wars 2. I literally took a whole day just going over the skills and perks of each race and class profession to see what would fit me better.
Initially, I wanted to be a Norn Warrior - Norn because the female character looks pretty (you know, because if you are going to look at something for hours...), and Warrior because I wanted to play a character that's always in the heat of the battle, bashing and stomping through enemies. I got the itch to play a Warrior after trying the Barbarian in Diablo III. I liked how powerful the character felt, tearing through the unholies with ferocious attacks all the while grunting and shouting like a beast that would instill awe and fear into anyone. So I picked to be the Warrior in Guild Wars 2 (after coming victorious of the coin toss), and while the character still offers what I wanted, it did not really hit it home for me. Something was missing, and I was dying too much with too little gold to spawn back up.
So I tried the Engineer and I am liking it very much. The array of ranged weapons and attacks does it for me, and I cannot wait to setup turrets and other mechanical contraptions to see how they will change up the dynamics of the game.
I am also curious to try the Ranger, but haven't had the time to check them out yet. So yeah, I am probably still undecided which character I am going to have my first playthrough with.
Faisal Hashmi - Norn Warrior
Blame it on my utter lack of creativity when it comes to MMORPG's, but I'm never really inclined to choose a race or class so out of the blue that really allows me to 'role-play'. When I started playing World of Warcraft years ago, I chose a Human Warrior and primarily stuck to that with every other character I tried not being satisfying enough to finish the game with. 'Guild Wars 2' is literally the only other MMORPG I've tried years after I stopped playing WoW, with hopes of entering a whole new world with whole new mechanics. What I didn't factor in, however, is my lack of creativity as I found myself drawn into creating a Warrior once again. It's just something about that class that completely fits my play-style. They're on the frontlines, independent (though a healer always helps) and can do anything and everything in the game with their ferocity.
Even after losing a coin-toss with Muffadal about who would play that class, I cheated and still selected one anyway. But as I found myself drawn to the Human race once again, I decided to take a stand and firmly say no to literally re-creating my WoW character once again. So I took a leap of faith and select the Norn race instead, which is a race whose backstory interested me and seemed as human as humans are while having their own style. But as I write this, I can't help but realising that my Norn warrior Ruhaan (one the Ring of Fire server, for those to care) looks almost exactly like my WoW character. Not only that, I stripped the Norn away from all their distinctive looks and all I have now is a very tall and muscular human warrior at the end. Sigh

Battlefield 3 Mod Shows Proper Night Maps for Multiplayer



While Battlefield 3 has the Tehran Highway level as its "night" map for Battlefield 3, making the level darker than usual and giving it a blue-ish tinge isn't really a nighttime level in a lot of players' eyes.
Well, it seems YouTube user KiwiDog has managed to do just what DICE wasn't able to...and that's a proper night map for Battlefield 3!

In the video below, we get to see a night "mod" match of Grand Bazaar played "King of the Hill" style. This means other bases except B are off-limits. I don't know about you, but I'm really digging what I see here. It even gives players a real reason to use the IRNV scope. Of course, you can use that or the dreaded "flashlight of the gods," but that might just act as a beacon for "I'm here, shoot me!"

Give it a watch for yourself.


While this looks cool now, do also keep in mind that this could get very annoying quick, too. Unfortunately, we won't get to test that theory as DICE has been adamant in prohibiting mod tools for Battlefield 3.

Hopefully, more mods like this are made and shared so we can at least have a nice example of what could have been, no?

Would you like to see proper nighttime maps in Battlefield 3 or is this footage proof that this won't work for long gameplay sessions?

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God of War: Ascension – Release Date Confirmed, Special Editions Detailed



UK & Ireland: 15th March 2013
Australia & New Zealand: 14th March 2013
Rest of Europe/PAL: 13th March 2013

Available at launch we will have both a Special Edition and Collector’s Edition, as well as the standard edition.

The Collector’s Edition features the ultimate GoW collectible, a 8″ Kratos figurine. Packaged in a premium steel book game case, the set will also include the official game soundtrack (digital version), a PS3 dynamic theme and avatar pack, a double XP bonus for multiplayer (more info on this soon) and a DLC pass to unlock all future DLC for the game at no additional cost (more info on this soon too).
God Of War: Ascension sees the debut of multiplayer to the series and the dev team are working very hard to create a truly fantastic experience. If you want to have the edge against your friends as you all face off on the battlefield online, the multiplayer double XP and DLC pass could be the tools to help you rise to the top.

The Special Edition will feature a premium steelbook game case, the official game soundtrack (digital version), PS3 dynamic theme and avatar pack, and the multiplayer double XP bonus.
In the very near future we’ll have more information and imagery for these two editions, with some exciting details on the multiplayer double XP and DLC content.

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Xbox 360 Gets BBC Radio



The BBC iPlayer app for Xbox Live now provides access to national BBC radio stations.

At the moment the app will only allow you to use the catch up feature so live streaming is not an option.

The following radio stations are available:

BBC Radio 1
BBC 1xtra
BBC Radio 2
BBC Radio 3
BBC Radio 4
BBC Radio 5 Live
BBC Radio 6
BBC Asian Network
BBC World Service

The Xbox Live iPlayer app launched in March.

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MGS: Ground Zeroes 20 minute demo detailed



Metal Gear Solid: Ground Zeroes was announced this morning at Kojima’s 25th anniversary event. You can read our full event rundown here. Attendees were shown a 20 minute Ground Zeroes gameplay demo running on a high-spec PC that remained secret, until now.

Reporting on the 20 minute demo, Gamespot has spilled the beans on Metal Gear Solid: Ground Zeroes.

Here’s all the facts you need to know.

The demo showed a man in a business suit being escorted to a military base by a well-armed patrol unit. It’s raining heavily as the man speaks with a boy trapped in a cage before throwing him a music player. The kid turns it on and the “Here’s To You” theme from Metal Gear Solid 4 plays.

This one:


The man then takes off his rain hat to reveal that his face is all heavily scarred and burned. He then wipes an emblem off the side of his chopper that reads ‘XOF’, as well as discarding a stash of ‘XOF’ emblems before geting in and then flies off.

It’s ‘FOX’ backwards, obviously

The subtitle “From FOX, two phantoms were born” then flashes up on the screen, referring to either Zero and Big Boss, or Liquid and Solid Snake, the Les Enfants Terribles.

Big Boss is then seen wearing visors, before flipping them up to reveal his trademark eye patch and gawdawful mullet. Kojima then showed off some gameplay, in which Snake crouched and crawled around. There was no camo index from Metal Gear Solid 3 or anything like that, just old fashioned stealth.

It’s an open world game. Snake can call in a chopper on demand or drive a jeep around, and there is a third-person shooting mechanic. There’s no word currently on first-person aiming.

Want more from Metal Gear Solid: Ground Zeroes? Hit up our All Access page for every rumour, fact, trailer and screen from now until the game comes out.

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Has The PS4 Just Been Shown?




Reports are in from attendees of this evening’s Metal Gear Solid 25th anniversary event in Japan.  The highlight was a new MGS game and that game was Metal Gear Solid: Ground Zeroes. Could we have seen the PS4 in action?


Reports state that

“Just saw stuff we can’t tweet about? Will give impressions later.” & “Demo of “Metal Gear Solid Ground Zeroes”, started w cutscene (all realtime), went into gameplay, open world, night, raining, base. AMAZING”

We reached out to the some of the attendes to find out what was seen and although this is to be confirmed from the MGS crew and Sony, the people we talked to are trusted journalists from some of the biggest sites on the net. None of them wanted to go on record with their personal details as they are under embargo, so even though I trust these guys and can personal vouch for them I still need to list this as rumor.

Insider 1 ” Brad I have known you for many years, I can honestly say what we have just seen is nothing from this this Gen, Defo Next-Gen”

Insider 2 ” I can only say the PS3 can not run MGSGZ it looks amazing, If what we have just seen is gameplay and not CGI the PS4 will be Amazing”

So has the PS4 just been outed?

The demo is question has been confirmed to be running on a PC, could this PC actually be a PS4 dev kit? Tokyo Game Show May be exciting.

The image below is allegedly from the new MGS game Metal Gear Solid Ground Zeroes.

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